Credits: 3 ECTS Credits / 2.0 work weeks.
This is a simple deferred renderer I developed to try out the technique to be able to use it in the game engine. It is also a project in the course “Advanced Computer Graphics Programming”. The renderer supports .obj models (with related .mtl files) and Phong’s shading model is implemented.
The renderer is implemented in DirectX 10.
- Deferred Shading
- DirectX 10
The source code is available at bitbucket.