Game Engine
Credits: 3 ECTS Credits / 2.0 work weeks.
Group size: 2 persons.
In the course “Advanced techniques for games” we are developing a game engine. The engine will be written in C++ and more information will come during this fall and at Christmas the engine will be usable.
The blog on this page will also serve as a development blog so be sure to check back to get an update on the progress.
Techniques
- C++
- DirectX
- Lua C API
- Win32 API
- Cascaded Shadow Mapping
- Custom Memory Management C++
- Data oriented design