Game Engine


Credits: 3 ECTS Credits / 2.0 work weeks.

Group size: 2 persons.


In the course “Advanced techniques for games” we are developing a game engine. The engine will be written in C++ and more information will come during this fall and at Christmas the engine will be usable.

The blog on this page will also serve as a development blog so be sure to check back to get an update on the progress.

Techniques

  • C++
  • DirectX
  • Lua C API
  • Win32 API
  • Cascaded Shadow Mapping
  • Custom Memory Management C++
  • Data oriented design

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